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DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0

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First off (and you probably read it elsewhere before): The awesome Godot game engine got a really awesome 2.0 release a few weeks ago. It also got independent of it's original developers (who stay active in development), and the first larger commercial game with it was released on Steam just a few days ago. Fresh of the press is a FOSS release of an pretty awesome competitor though: The Atomic Game Engine was just released fully under the MIT license ! Its render engine is a fork of the pretty nice Urho3D renderer, but it includes an cross-platform integrated development environment similar to Godot: Looks nice, but where is the Linux binary release? :( Dive into the source code here . Similar to Godot it features some neat platform support: Linux, Android, WebGL, Windows, iOS and OSX (resorted for significance ;) ); but unlike it you have much more and more common scripting languages at your disposal: JavaScript, TypeScript, C++, and C# scripting in the works. Especially the l...

Best Open Source Top-Down Space Shooter : Super Space Invader

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Lasers, rockets, shields, health regeneration, pixels. You know. The good stuff. Just nicely packaged with levels of just the right duration and hardness, persistent upgrades, shaders, reverb... Two buttons are enough to play, since that was one of the themes of Ludum Dare #34 , in which the game came #74 among 1638 jam entries. Super Space Invader Review Supser Space Invader was made with  LÖVE  (v0.9) and thus runs on Linux, OS X, Windows. The source is available on GitHub under  zlib/libpng .

SuperTux 0.4.0 Milestone 2

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Over ten years after the last stable release of SuperTux (0.1.3 released July 2005) the SuperTux team have announced the release of the first stable version in the Milestone 2 series. Compared to 0.1.3, this release features: a nearly completely rewritten game engine based on OpenGL, OpenAL, SDL2, ... support for translations in-game manager for downloadable add-ons and translations Bonus Island III, a for now unfinished Forest Island and the development levels in Incubator Island a final boss in Icy Island new and improved soundtracks and sound effects new badguys, bonuses and power-ups (air-, earth- and ice-flower) a halloween tilemap new graphic effects (glowing objects, particles, ...) levels and worldmaps are scriptable using squirrel much more game objects: trampolines, switches, portable stones, wind, moving platforms, ... - most of them have scripting APIs improved statistics many invisible changes, like unit tests, efficiency ...

3 Super Monkey Ball Alternatives - Open Sphere Rolling Games

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Marbles have fascinated the population of the blue marble for centuries. Today, we take a look at three digital variants that are open source and playable cross-platform. Veraball The newest addition to the group of open source ball-rolling games is minimal and was made using the Godot engine. Rock and jazz music accompanies your through the only two levels so far. None of them are super hard, making Veraball the most beginner-friendly game of the bunch. Veraball gameplay Windows (both portable and installer) and Linux releases are available but since Godot Engine runs on Mac OS X, you can play it on that platform as well using the source. irrlamb A magical engine powers the blue sphere from the inside, allowing it to roll and jump without reasonable explanation. Its goal is to touch other glass balls filled with yellow light by balancing towards them. You steer the blue sphere. But to what end? Deliver the coup de grâce to failed experiments? Free trapped spirits? Harvest sle...

Warsow 2.0 is now almost fully FOSS!

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Great news for the FOSS enthusiasts: after many years of constant nagging the latest release of the great parcour/arena FPS Warsow has now most of it's artistic content under the Creative Commons Attribution Share Alike 4.0 license (with a few remaining but clearly marked ones under CC-by-ND). Also updated particle effects in Warsow 2.0 You can find more screen-shots in the above link and the full changelog here . Rendering speed was also increased (claimed to be 30-50% faster) and a movement tutorial is now included. So far I always recommended Xonotic over Warsow as the coolest (=most competitive; Red Eclipse is also cool, but much more casual) open-source arena FPS, but I think I might reconsider this now... Happy fragging :p

Top 3 Open Source Pinball Games

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The first flipper pinball machine was released 68 years and 1 month ago and yet there is only a handful of open source, cross-platform pinball video games available! Oh well, let's take them for a spin, shall we? UPDATE  Dec 1st, 2015: 1. Added  Libre Pinball , see  Honorable Mentions  below. 2. Added conclusion section. UPDATE  Jul 17th, 2016: Updated Emilia Pinball links Nexus Pinball Nova Pinball Gameplay Started only a month ago, Nova Pinball 's simple sole 2D table is a lot of fun and development has made good progress. Emilia Pinball Emilia Pinball Gameplay on Five Tables The ancient 3D Emilia Pinball project has a recent fork on GitHub  that adds more tables (the last official release had only 2, the new one has 5). The code is the ancient but consistent original SourceForge project and some new tables are flowing around patches/mailing list posts  https://sf.net/p/pinball/ The game has 4 perspectives (F5-F8) The models are very low-pol...

Naev, Valyria Tear, Wyrmsun, ReTux

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Wymrsun 1.6.0 was recently released (announcement on our forums and on Steam ). Wyrmsun is inspired by the original Warcraft games and many reviewers on Steam compare it to Warcraft II. The project continues a steady development pace which is always a good sign so I encourage RTS fans to try it out. Wyrmsum Naev 0.6.1 has been released . After a long period without releases until release 0.6.0 appeared in March, this follow up release indicates a return to regular progress for the project. Naev is a 2D space trading and combat game. I couldn't find a more recent video but here's a bit of a development log of some features for the 0.6.0 release. Speaking of resurgent projects, Valyria Tear has some news. The most noticeable change is that I killed a few days ago a very nasty bug that was there from the beginning, making the lua threads never freed from memory. This means the game won't end up anymore swallowing gigs of memory for nothing and crash due to some memory o...