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DevCorner: Exciting news from the Godot Engine project

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The Godot Engine ("the open-source answer to Unity3D") continues to make exciting progress with the recent stable release of version 2.1 . Besides lots of small usability improvements to the GUI, the main new feature is a asset sharing store build right into the editor: This should hopefully result in a lot of extremely easy to use assets, and I am looking forward to seeing a lot high quality assets from OpenGameArt.org transferred into it ;) In related news, it was recently announced that there is work going on to allow C# (a extremely popular game scripting language also used in Unity3D) scripting in Godot besides the current Python based custom language. So this should lower the entry barrier for indie developers significantly, and maybe we will even see a conversion utility for open-sourcing simple Unity3D games? Furthermore they are also working on a visual scripting system akin to Unreal's Blueprint or what you can use in the Blender Game Engine. Yeah, visual pro...

Yearning for more blog posts

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Gosh that tumbleweed is clogging up the blog! I logged into github today and saw this highly active project in my feed called The Yearning .  A hybrid singleplayer / multiplayer game about spider drones and the meaning of life. If that doesn't mean too much to you (it didn't to me!) then fortunately you can check out this gif of some gameplay.  Lots of other projects continue on strongly. Then there's others that need a bit of TLC. Somebody is having a bit of a go with reviving Open City , which could hopefully lead to making it a bigger project with more contributors later down the line. Then there's somebody reviving Lips of Suna . That's the great thing about open source - there's always a chance somebody is interested enough to take on the mantle should the original developer move on to other things.

Cute Character Crowdfunding (CC-BY-SA 4.0)

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Remember  Justin Nichol's amazing Portrait Kickstarter ? He's up to no good again: Horde of Cuteness! is an ongoing crowdfunded high resolution character icon collection and the indiegogo campaign will add 2 heroes, 5 monsters, and 3 boss monsters chosen by the backers. All the characters will be released under a Creative Commons Attribution Share-Alike 4.0 license, and will be made available as .pngs with transparent backgrounds, and will have include .kra or .xcf source files for editing the characters yourself. All new images will be 2000px by 2000px.  There's a month left and only 590$ out of 1000$ missing. Back the icon collection on indiegogo .

DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0

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First off (and you probably read it elsewhere before): The awesome Godot game engine got a really awesome 2.0 release a few weeks ago. It also got independent of it's original developers (who stay active in development), and the first larger commercial game with it was released on Steam just a few days ago. Fresh of the press is a FOSS release of an pretty awesome competitor though: The Atomic Game Engine was just released fully under the MIT license ! Its render engine is a fork of the pretty nice Urho3D renderer, but it includes an cross-platform integrated development environment similar to Godot: Looks nice, but where is the Linux binary release? :( Dive into the source code here . Similar to Godot it features some neat platform support: Linux, Android, WebGL, Windows, iOS and OSX (resorted for significance ;) ); but unlike it you have much more and more common scripting languages at your disposal: JavaScript, TypeScript, C++, and C# scripting in the works. Especially the l...

Best Open Source Top-Down Space Shooter : Super Space Invader

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Lasers, rockets, shields, health regeneration, pixels. You know. The good stuff. Just nicely packaged with levels of just the right duration and hardness, persistent upgrades, shaders, reverb... Two buttons are enough to play, since that was one of the themes of Ludum Dare #34 , in which the game came #74 among 1638 jam entries. Super Space Invader Review Supser Space Invader was made with  LÖVE  (v0.9) and thus runs on Linux, OS X, Windows. The source is available on GitHub under  zlib/libpng .

SuperTux 0.4.0 Milestone 2

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Over ten years after the last stable release of SuperTux (0.1.3 released July 2005) the SuperTux team have announced the release of the first stable version in the Milestone 2 series. Compared to 0.1.3, this release features: a nearly completely rewritten game engine based on OpenGL, OpenAL, SDL2, ... support for translations in-game manager for downloadable add-ons and translations Bonus Island III, a for now unfinished Forest Island and the development levels in Incubator Island a final boss in Icy Island new and improved soundtracks and sound effects new badguys, bonuses and power-ups (air-, earth- and ice-flower) a halloween tilemap new graphic effects (glowing objects, particles, ...) levels and worldmaps are scriptable using squirrel much more game objects: trampolines, switches, portable stones, wind, moving platforms, ... - most of them have scripting APIs improved statistics many invisible changes, like unit tests, efficiency ...

3 Super Monkey Ball Alternatives - Open Sphere Rolling Games

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Marbles have fascinated the population of the blue marble for centuries. Today, we take a look at three digital variants that are open source and playable cross-platform. Veraball The newest addition to the group of open source ball-rolling games is minimal and was made using the Godot engine. Rock and jazz music accompanies your through the only two levels so far. None of them are super hard, making Veraball the most beginner-friendly game of the bunch. Veraball gameplay Windows (both portable and installer) and Linux releases are available but since Godot Engine runs on Mac OS X, you can play it on that platform as well using the source. irrlamb A magical engine powers the blue sphere from the inside, allowing it to roll and jump without reasonable explanation. Its goal is to touch other glass balls filled with yellow light by balancing towards them. You steer the blue sphere. But to what end? Deliver the coup de grâce to failed experiments? Free trapped spirits? Harvest sle...